The project:
This project was made over the course of 4 months (alongside other projects).
It is a 2D Game Engine with a focus on Game Design Patterns and with an implemented game: DigDug.​

Game Design patterns used:
 - Observers (score system)
 - Components
 - Service Locator
 - Commands (inputs)
 - Finite State Machine (enemy behaviours)
Project specifications:
 - C++
 - SDL​
The gAME:
The game features 3 gamemodes:
Singleplayer, Co-op and Versus.​
The player spawns in a level with multiple caves and can move around by digging tunnels. To move on to the next level, the player must kill all enemies. He/She can do so by shooting their pump at the enemy and inflating the enemy until it explodes. Enemies can also be killed by falling rocks (rocks fall once a tunnel is dug underneath them).​
Enemies are able to transition to ghost form to move outside of the tunnels and 
directly to the player.
In the co-op mode, there are two DigDug characters.
In the versus mode, one player plays as a Fygar that can also make tunnels by breathing 
fire, the Fygar must try to kill DigDug in order to make him fail.

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