This is a tool I created in Unity using C#. It allows you to transform 3D models into pixel art. Optionally, you can also render out a spritesheet with normals information that can be used for dynamic shadows in the pixel art sprites.
It is also able to turn animated 3D models into pixel art spritesheets.

You can input how many frames per second you want to capture from a 3D models' animation. A shader is used to also make a sprite sheet with normal data. This is then used with another shader to create a shadow effect on the 2D pixel art sprites.



This project was inspired by Dead Cells' approach to pixel art.